Demos
A showcase of work that lives outside a repo and cool stuff I want to show off. Playable versions of a few pieces live on the projects page.
Demos
Pong AI
AI-driven Pong agent built for the ESC180 tournament — placed 3rd overall, with collision physics, responsive paddle controls, and an adaptive strategy.
Gameplay Systems Engineering
Server-side logic in Lua, optimized for performance at scale under high-concurrency conditions.
3D Character Animations
Animations and assets built in Blender, delivered as production-ready content for multiple shipped titles.
Physics & Combat Systems
Custom hit detection, ragdoll physics, and ability systems running at scale.
Pong AI
AI-driven Pong agent developed for the annual ESC180 tournament, securing 3rd place. It maximizes score against a professor-built AI over a thousand rounds, implementing collision physics, responsive paddle controls, and an adaptive strategy with optimized time complexity.
Gameplay Systems Engineering
Server-side logic and gameplay mechanics written in Lua, tuned for performance at scale under high-concurrency conditions across shipped titles that collectively surpassed 1.7 billion visits and 250,000 concurrent players.
3D Character Animations
Character animations and assets built in Blender, exported and integrated into Roblox Studio as production-ready content delivered for multiple shipped titles.
Physics & Combat Systems
Custom hit detection, ragdoll physics, and ability systems engineered to run reliably at scale — the combat backbone for high-concurrency Roblox titles.