Profile / Engineering @ UofT

About Me

I am Mohamed, studying Engineering @ UofT. I wish to pursue photonics and use my software and AI/ML skills to build research tools, simulations, and systems you can see, test, and ship.

01 Physics
02 Systems
03 3D Tools

Toronto / Cairo · internships + research

Selected Experience

Experience

Work spanning nonprofit infrastructure, research automation, financial systems, and large-scale interactive production.

01 Leadership / Systems

Al Mannar NGO

Technical Lead

Permanent Part-time Jul 2021 – Mar 2026 Luxor, Egypt · Hybrid
  • Lead all technology strategy and software infrastructure for a regional charity serving thousands of beneficiaries across Upper Egypt.
  • Architected and maintain a SQLite-backed data management system that digitized beneficiary records and streamlined aid distribution workflows.
  • Developed internal Python tools to automate reporting, donor tracking, and resource allocation, reducing administrative overhead.
  • Coordinate with organizational leadership to align technology initiatives with operational needs and long-term growth plans.
02 Research / Control

The American University in Cairo

Undergraduate Research Assistant

Internship Jul 2025 – Sep 2025 Cairo, Egypt · Hybrid
  • Developed a custom electronic control system using microcontrollers to automate a precision translation stage for optics experiments.
  • Designed and assembled circuit boards for motor control and magnetic field manipulation, ensuring reliability through rigorous testing.
  • Programmed microcontrollers to integrate hardware and software for automated research setups in applied physics.
  • Produced detailed technical documentation covering system architecture, calibration procedures, and operating protocols.
03 Backend / Data

eVision

Backend Intern

Full-time Jul 2024 – Aug 2024 Cairo, Egypt · On-site
  • Built a scalable file-parsing automation system in Java that processed structured financial documents, reducing manual data-entry effort.
  • Improved data pipeline reliability by implementing validation checks and error-handling routines across ingestion workflows.
  • Partnered with frontend, database, and QA teams in a cross-functional agile environment to ensure seamless integration and system robustness.
  • Gained hands-on experience across the full software development lifecycle, from design and implementation to testing and deployment.
04 Interactive / Production

Self-Employed

Software Developer & Animator

Contract Oct 2021 – Jul 2023 Remote
  • Collaborated with Roblox game development studios on projects that collectively surpassed 1.7 billion platform visits and 250,000 concurrent players.
  • Engineered gameplay systems and server-side logic in Lua, optimizing for performance at scale under high-concurrency conditions.
  • Created 3D animations and assets in Blender, delivering production-ready content for multiple shipped game titles.
  • Managed client relationships and project timelines independently, delivering contracted work on schedule across simultaneous engagements.

Selected Work

Projects

Click to Expand

Research systems, engineering tools, and visual computing projects built with a bias toward mathematical clarity.

Gaussian Simulations

Python Quantum Information

Independent research deriving closed-form entanglement survival thresholds for two-mode squeezed vacuum states in symmetric phase-insensitive Gaussian channels.

Until Feb 2026

Structural Beam Simulation

Python MATLAB

Beam deflection calculator for arbitrary cross sections with 3D stress visualizations and deflection animations under moving and distributed loads.

Nov 2025

Pong AI

Python Pygame

AI-driven Pong agent built for the ESC180 tournament — placed 3rd overall. Implements collision physics and responsive paddle controls with an adaptive strategy. Assignment description.

Jan 2026

Lumina — LaTeX Notetaker

TypeScript JavaScript CSS Python

Web tool that converts handwritten, typed, and audio notes into structured LaTeX documents optimized for notation-heavy coursework.

Until Dec 2025

Robotic Arm

Computer Vision Robotics

Computer-vision tooling for a robotic arm platform. Perception and calibration systems are built; hardware integration and control are still in progress.

In Progress

ESC102 — Engineering Design Portfolio

Engineering Design Portfolio

Capstone work for ESC102 — a portfolio framed through an engineering design perspective, with an emphasis on process, iteration, and technical communication.

Capstone Project

VFX v2

Machine Learning Roblox VFX

Private in-progress ML project fine-tuning a model to learn Roblox VFX generation workflows and produce reusable effect outputs.

In Progress

Visualizing Math

Mathematics Visualization

Work-in-progress tools for making abstract mathematics easier to see, explore, and reason about through visual representations.

In Progress

Open Channel

Get in Contact

Open to internships, collaborations, research opportunities, and technically ambitious work.